Volunteer Jobs at Trials
 *  Scorekeeper  *

Scorekeeper

The job is to

  • tally up the scribe sheets
  • enter the scores in the computer
  • announce the results
  • post a printed copy of the results


Two people do this job, one with a lot of experience and the other as a helper.


One person tallies the scribe sheets and the other enters them into the computer. This way each person acts a check for the other, and helps prevent errors. You can trade jobs throughout the day if you like.


Handle the scribe sheets as they come in. Take them directly from the scribe runner, or tell the runner where you want them placed.


Person 1 - Tallying scribe sheets

For all events except Gamblers and Snooker,


Course faults

  1. Add up the faults and write the total on the scribe sheet. The number of faults associated with what is on the scribe sheet is as follows:
    1. 5 – 5 faults
    2. R – 5 faults (Refusal)
    3. 10 – 10 faults
    4. 20 – 20 faults (Non-completion)
    5. E and T – elimination. Dog is not eligible for awards.
  2. This is here for reference. The computer will handle this but you should double check.
    1. For Starters, 3 non-completions is an elimination.
    2. For Advanced, 2 non-completions is an elimination.
    3. For Masters, 1 non-completion is an elimination.
    4. For Advanced and Masters, 3 refusals is an elimination


Time faults

  1. Most of the time electronic timers are used, which means the time is already in seconds.
  2. If a stopwatch is used, time written on the scribe sheet is MINUTES:SECONDS:HUNDREDTHS. Convert to seconds and write it in the scribe sheet.


Initial the scribe sheet and hand it to Person 2


Person 2 - Entering scores
  1. Check the dog’s details on the scribe sheet and make sure you are entering the scores for the correct dog.
  2. Enter the course faults exactly as written on the scribe sheet. Compare the total on the computer with the total given by Person 1.
  3. If a stopwatch was used, convert the time to seconds and compare your result with that of Person 1.
  4. If the computer and Person 1 have different results, double check. You could have entered something wrong on the computer, or Person 1 miscalculated.
  5. Once the computer and Person 1 agree, initial the scribe sheet


If there is a problem with the scribe sheet, one of you goes to the ring and check with the scribe. If the scribe is making mistakes, gently let him/her know the correct procedure.


After all the scores are entered for an event,

  1. Print out the results.
  2. Divide the entries into groups according to class and jump heights. The groups should be similar in size, and depend on the number of dogs entered in each height class. Example: There may be few Regular dogs, so all are in 1 group. There may be a lot of Veterans, so you could have Mini Vet and Open Vet. Or even 1 group for each height.
  3. Assign 1st, 2nd, 3rd, and 4th places for each group, if there are that many. Dogs that are eliminated do not get a place. 1st place will have the HIGHEST number of points, 2nd place the second HIGHEST number of points, etc. if more than one dog has the same number of points, then use the "Dog's Time" to see who comes first - the lowest time wins (NOTE: the Dog's Time is ONLY used to break a tie -- it is NOT used the determine placement)
  4. Choose the prizes for best runs.
  5. During a lull in the trial, announce the results, pass ribbons and cookies, and hand out the prizes for best runs.